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Motion design & video editing / Rio de Janeiro, available for freelance

Léo Bitencourt

Motion designer and editor who keeps rebuilding the way the video gets made.

I've spent 9 years making video for digital platforms. The last 3 of them I've run SaaS and healthtech explainers end to end at Guyman Studio: script, storyboard, illustration handoff, animation, client reviews, final export. I'm the project manager and one of the animators, so I feel every inefficiency twice.

I also work inside an AI video platform. At Lunair I sit on the product and growth side of automated video, which means I've watched a lot of AI workflows save real hours and a lot of them quietly produce garbage. I've got opinions about which is which.

Got a product people are struggling to explain? That's the part I'm good at. Below is the work, and then the tooling I built around it.

Léo Bitencourt
Rio de Janeiro, BR / UTC-3
9+Years in motion & edit
1M+Subs on a channel I animate for
6People I coordinate per project
12Pieces below, all clickable
Guyman StudioLunairJeepColgateTracklibRede GloboFARMToda MatériaGuyman StudioLunairJeepColgateTracklibRede GloboFARMToda Matéria

/ Work

Every still opens the real video on Vimeo. Filter by what you need to see.

CCV Sales POS
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Product demoGuyman Studio

CCV Sales POS

Feature-led demo of a point-of-sale system. Motion carries the interface actions so the workflow reads without a narrator explaining every click.

Aryze
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ExplainerGuyman Studio

Aryze

Core workflow and value in one watch. Clean motion, generous pacing, no scene doing two jobs at once.

Origence CUDL
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Product demoGuyman Studio

Origence CUDL

Digital contract workflows, step by step. The transitions do the explaining, which is the only reason a process video this dry stays watchable.

Altus
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Product explainerGuyman Studio

Altus

Short animated sequences built around the platform's main benefits, cut tight so the purpose lands before anyone clicks away.

Rentycars
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Platform overviewGuyman Studio

Rentycars

User flows and system logic in a single narrative pass, with motion smoothing the jumps between screens that would otherwise feel abrupt.

XRP Healthcare
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Feature walkthroughGuyman Studio

XRP Healthcare

Healthcare app functionality and data flow, animated so a non-technical viewer can follow where information actually goes.

Healthtech explainer
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Brand explainerGuyman Studio

Healthtech explainer

Illustration-led piece where the visual system carries the emotion and the copy stays out of the way.

Toda Matéria
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Educational7Graus, Portugal

Toda Matéria

Collage-style motion for a YouTube channel with over 1 million subscribers. High volume, fixed formats, zero room for a slow week.

Toda Matéria, part two
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Educational7Graus, Portugal

Toda Matéria, part two

Same channel, different subject. Turning a dense school topic into something a teenager watches to the end is its own craft.

Tracklib
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Brand videoTracklib, Sweden

Tracklib

Editing for the world's largest music sampling platform. Cut to the track, not to the script, which is a different muscle from explainer work.

Tracklib, product
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Product videoTracklib, Sweden

Tracklib, product

Screen-based piece walking through the platform, keeping the rhythm musical without losing the UI.

Motion reel
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ReelSelected work

Motion reel

The range in 90 seconds, if you'd rather not click through 11 links.

/ Lab notes

Things I built or broke on real projects, and what I decided afterwards. Happy to argue about any of them.

Building the operating system for a video production company

Still building it. Tested on a real company.

I'm designing a local interface that gives a production company one screen for the whole life of a project, from the raw briefing to the delivered file. I build it alongside a real company, so every screen came from watching how they already work instead of from a wireframe. The spine turned out to be their own naming code, which already ties the client, the job and the proposal together. Register the job once and the code fills the spreadsheets and names the documents. Each stage of the pipeline carries buttons, and every button is an Anthropic agent loaded with that project's context: turning a WhatsApp voice note and a raw email into a structured brief, translating client feedback into an instruction the team can act on, checking a script against the brief, generating the proposal file. The piece I'm still chewing on is the overview screen, because the owner glances at 20 jobs and knows whether the week is tight, and a nice looking table doesn't do that. Nowhere near finished, and it's the most interesting thing on my desk.

A website goes in, a Remotion render comes out

Keeping it. My main experiment.

I built a pipeline that reads a live site and returns a finished video on the other end. It pulls the real copy, the CSS palette, the computed fonts, the logo and the background pattern, then writes the shot list in numbers instead of prose: frame counts, camera positions, easing curves. Remotion renders it, so the motion graphics are React code and every scene is reproducible. First full run was a 15 second vertical reel for a bug reporting tool, every word on screen lifted verbatim off the site. Because the scenes are numbers, the canvas is a parameter, and that one master spits out 9:16, 16:9, 4:5, 1:1 and as many crops as I need without opening After Effects. The rule I learned the hard way is that fitting and working are different results. When the dominant axis flips, a stack has to become a row, and 2 of those 5 scenes needed real recomposing for 16:9. Under a cent per video, and I still look at every format one by one.

One brief goes in, a whole campaign comes out

Being built. Half of it already runs.

The piece I'm assembling right now is a campaign engine that lives inside Claude Code and never opens a browser tab. A campaign brief goes in. Claude reads it against the brand's own material, the tone of voice, the palette, the way they name things, and writes the creative direction out of that: the concepts, the key visual, the copy per piece, the shot description for each video. From there it calls the image and video engines straight through their APIs, Magnific for the stills and Higgsfield for the motion, so one brand sheet feeds every asset and the campaign still holds together across 20 pieces. What I care about there is the context travelling: the tone the client signed off on in the brief is the same tone in the caption of the last static. Half of it runs today. The other half is me finding out where a human has to stay in the loop.

Most of my production now starts in a terminal

Keeping it

I run my work through Claude Code and write my own agent skills, one per job that keeps coming back. A tracker that sweeps the web every morning for the brand moments worth turning into a video. A skill that reads a company's site and writes the design document another agent needs to build anything in that brand. One that drafts client emails in my voice. One that files a finished job where I'll find it again. Each skill is a text file of rules I wrote after getting that same job wrong by hand. The line I hold is that the step gets automated and the judgement doesn't: my video pipeline runs in 5 phases and stops for a human at every one, because each of those stops exists thanks to a rerun it once cost me.

I automated my own week on a high volume channel

Keeping it. Two days of prep became four hours.

One of my longest running clients is an educational YouTube channel with over 1 million subscribers, and every video arrives the same way: a script in a Google Docs table with the footage and images linked row by row. I wrote the whole path. One script reads that table, splits it into chapters and scenes, builds the project folder from the template, downloads every linked asset, converts the footage and hands me a Photoshop file plus an After Effects project with everything imported and named. If it dies halfway it picks up where it stopped. Then I built my own panel inside After Effects: one tab assembles the edit in five clicks, the other holds the moves I repeat daily, like next scene, camera rig, my expressions, transitions, and the brand palette where clicking a swatch fills the layer and copies the hex. Two Photoshop scripts sit next to it, one writing math formulas with every term on its own layer so the equation solves itself on screen, another building data tables out of pasted spreadsheet rows. Prep used to eat two days per video. It's around four hours now, and none of them go into renaming files.

What a year inside an AI video platform taught me

Two habits I now apply everywhere

At Lunair I work on a platform that turns a URL or a prompt into a finished video, which means I see generative tooling before it's polished, including the parts that don't work. The first thing I took from it is how much of the work around a video repeats itself, so I ended up writing internal automations for what nobody should be doing by hand: research, tracking, collecting brand assets. The second one changed how I write prompts. A good prompt for an animation engine is a long, exact, boring document, and I'm slow at producing those by hand. So I stopped writing prompts and started building the thing that writes them: a skill that already knows the brand, the engine's quirks and the format, and hands the prompt back ready to fire. Giving an AI enough context to aim another AI is the most useful habit I picked up there.

A second brain, so I don't learn the same lesson twice

Keeping it. It's the one that compounds.

Every finished job gets a card in an Obsidian vault: what it was, what broke, what I decided, and a link to the real files. Claude writes the card and cross-links it to the client, the people involved and the older jobs it touches, so the vault reads as a map of my work rather than a folder of it. Costs me about a minute per delivery. The payoff shows up months later, when a problem comes back and the fix is already written down in my own words with the reason attached. Most of the rules inside my agent skills started as a note in there, including the one about a wrong render looking exactly like a right one. It's the closest thing I have to a system that makes the next hundred videos better than the last hundred.

/ Track record

Where the 9 years went.

Jan 2026 → now

LunairOperations & automation, remote (a Guyman Studio venture)

  • Lunair is Guyman's own product, a platform that turns a URL or a prompt into a finished video.
  • I handle growth, content and day to day operations, and build the internal automations that keep research, tracking and asset collection off people's plates.
  • Sitting on the product side of automated video means I see the tooling before it's polished, including the parts that don't work.
  • Write the prompt systems the animation engines run on, so a brief comes out the other side as an exact, repeatable instruction.
Sep 2022 → now

Guyman StudioProject Manager & Motion Designer, remote (US studio)

  • Explainer and product videos for SaaS, healthtech and B2B clients, typically 30 to 90 seconds.
  • Single point of contact from kickoff to delivery. I run script, storyboard approval, illustration, animation, revisions and final files.
  • Coordinate a distributed team of 6: scriptwriter, storyboard artist, 2 illustrators, 2 animators. Tracked in ClickUp and Boords.
  • Still animate a good share of the projects myself.
Mar 2022 → now

7GrausMotion Designer, part-time, remote (Portugal)

  • Motion graphics for Toda Matéria, an educational YouTube channel with over 1 million subscribers.
  • High-volume output on fixed formats, adapting the visual language to different age groups.
  • Work straight from scripts and brand guidelines with an editorial team.
Oct 2020 → Jan 2023

Coletivo GrãoMotion Designer, Rio de Janeiro

  • Branding, video and digital campaigns for national brands including Rede Globo, Colgate and FARM.
  • Visual identities, animated openers and campaign assets in a studio with high creative standards.
2016 → now

FreelanceMotion Designer, selected clients

  • Jeep, Tracklib, Colgate, plus advertising agencies in Rio de Janeiro and São Paulo.
  • Social, web and campaign work across very different brand tones and delivery specs.

/ Toolkit

What's open on the second monitor.

Motion & edit

  • After Effects
  • Premiere Pro
  • Illustrator
  • Photoshop
  • Audition

AI & automation

  • Claude / Claude Code
  • Remotion (React video)
  • Photoshop scripting (.jsx)
  • Playwright, Firecrawl
  • Runway, Veo, Higgsfield (testing)

Production

  • ClickUp
  • Boords
  • Notion
  • Obsidian (second brain)
  • Google Drive, Vimeo

Working with people

  • Portuguese, native
  • English, professional
  • Spanish, intermediate
  • Remote since 2020
  • UTC-3, overlaps US hours

Let's make
something clear.

Léo Bitencourt
Available for freelance projects